Progress is going well for the new playroutines/tracker
from New Beat. Currently cool realtime DSP effects have
been added to the replayroutines. Thomas describe the
reverb as "best sounding" so far on the Atari.
IPIR. (December 1, 1998)
Extreme lame/fakecrew ipir sent e-mail informing about
a new audio-cd to be released later this year. When exactly
or how this will be available we have no clue about. The
rumoured "live rumpmapping" they were supposed to show off
at Dreamhack never seemed to have happened.
Toxic Magazine. (December 1, 1998)
Issue number 16 has just been released. As usual a mixed
issue with stuff from all over the atari community. Unfortenly
mostly in french. Download.
Centek/CT2. (December 1, 1998)
To finally clearify why some soundtracker replayers do not work
on the CT2, not even in "Standard falcon mode". The situation
is that Centek choosed not to include support for the "DSP-INT"
line in the CT2. A few soundtracker replays/utils does use this
feature (it is a feature after all). Centek however tells us
"only bad coded software uses DSP-INT". Well they really shouldn't
call the normal-mode "100% compatible" when it isn't. So, now
we know the reason why "Dream Dimension" and our other demos
using FatalDesign/AMIGADSP routines fail with most CT2's. It
wasn't a software error, but an error on Centeks side, even if they
don't see it that way themself. However, it should be safe to use the
DSPMOD32, GRAOUMF and AMIGA030 players. Other news from Centek
include the revision-b of the Centurbo II card, and progress
of the Phenix. Mangue/Adrenaline tells us that the Dolmen OS
will be something like Solaris, which I personally find
hard to belive.
Titan Designs. (December 1, 1998)
We have not yet seen the Eclipse PCI-adaptor or the Tempest Coldfire
accelerator released. And questions still remain if the Eclipse
is compatible with Centurbo II from Centek. Titan Designs are
sponsoring the 'Error In Line 1999' Atariparty in Dresden/germany.
Trio! (December 1, 1998)
Has released v0.6 of their DOOM Port for Atari Falcon. Download.
Music competition!!! (November 30, 1998)
We are currently arranging a very strange music competition.
It is for everyone that cannot do music! This means, anyone
that ain't classed as "musican" can compete.
Don't be frightened and think that "I'm TOO lousy for this"
becuase you ain't! Everyone in this compo will be megabad
at music, and the winner will not be the best module; but
the least bad one! :-)
So far, these persons have promised to create a 'song':
SWE/Yescrew, Grey/MysicBytes, Evil/DHS, Havoc/FUN, NUT/FUN,
Rules and how to compete/vote.
The module has to be a standard 4-channel .mod file,
maximum 700000 bytes large (that fits fine to a 720kb floppy!)
Deadline for the module is December 24.
The module should be e-mailed to firstname.lastname@example.org.
At December 25/26 all modules will be put online together with
a voting sheet.
5. At the IMParty 8000 the winner will be announced. And if the
winner is present there, he will win a beer and fame for about half a minute. :)
If there will be enough contributions, we'll make a musicdemo
with all the contributions.
IMP 8000! (November 30, 1998)
IMParty 8(000) is planned. It will take place in Grangesberg/Sweden
as usual. But is changing house for the first time.
For more info, maps etc, look at http://imp8.atari.org.
Reservoir Gods. (November 30, 1998)
Lotsa speculations and rumours about Mr.Pink leaving are
nothing but just speculations and rumours. Regarding
to msg/rg hew is just not updating the www page anymore,
but otherwise active.
Oxygene! (November 30, 1998)
Rumours tells that Leonard of Oxygene is about to release
his new ST megademo before christmas. However, which christmas
this means we don't know ;)
Prestige! (November 30, 1998)
Releases from a new (?) polish crew called Prestige.
One painting program, one game, one intro and a few
.dtm modules in one package. Both Falcon & ST stuff.
Thanks to grey for sending. Download.
Checkpoint! (November 30, 1998)
New 128 byte intro from Checkpoint. It's a very blocky
plasma tunnel. Works with ST->Falcon, but ST speed
is recomended. Download.
slow updates... (November 21, 1998)
of this page is becuase we have gone elajt (elite). we have
made a quakeclan and is playing quake all days now.
Seriously: we are just busy working with our projects, we havn't given up
or anything, unlike certain other uk-based dudes. The new projects include
multiple new demos and several internet things.
Just be a bit patient!
DSPMOD32. (November 21, 1998)
If you have followed the discussions at IRC and the Bulletin
here, you might have noticed that there have been some
confusions about tracker players and centurbo2. Either
the player didn't work with ct2, or the player had other
bugs making it unuseable.
DSPMOD31 from bITmASTER/TCE suffered from the later error,
and needed a bugfix. However, there was never any sources
released for DSPMOD31, and therefore it has been hard to
know what has it messed up, and fix it. But, dsp-mp3-coding-guru
NoBrain of NoCrew traced the error in some seconds, and
said how to fix it.
So I hacked together "DSPMOD32" and a fixer program for
older programs using DSPMOD31. Below you can download the
very UN-OFFICIAL DSPMOD32 which works with all Falcons,
and restores fine (even tested with CenturboII, TOS7,
FastRam, MiNT 1.15.1).
Finally the new atari.org server is alive! We are currently
configuring it, and we hope it will be operational shortly.
Meanwhile however, the forwarding is not working, we hope
to have _ALL_ subdomains fixed shortly, and that includes
the old and new ones which are in the que (and might have
been for a while). Soon, we will be able to fofer you free
e-mail forwarding, or pop3 boxes, www space for atari
web pages and much more!
New Beat. (November 21, 1998)
Are planning to release new DSP player routines shortly!
They include DSP effects on different samples and still
being .mod compatible! This cool player will be followed
by a complete tracker.
Zonk. (November 9, 1998)
Atarian Zonk got third place in the .mod competition
at dreamhack. It's a short chippy module. Download.
Yes Crew! (November 9, 1998)
Has just released a new musicdemo called "Digital Relaxation" for
the Falcon. Music by Toodeloo and 505. It's a mix of chip-mods and
standard mods. Download.
Mind Design. (November 6, 1998)
New demo should be coming out very soon from them. Deez tells us
'only his part' is left to make. Whatever that means :)
Paranoia. (November 6, 1998)
"Breakdance" re-released, now STe fixed. See some
really fun animations in this one. :-) Download
Avena. (November 3, 1998)
Are now dead. Tat left all his coding business
yesterday without giving a reason.
New Beat! (November 2, 1998)
They have finally released their new long awaited 4k demo!
It's one hell of a 4k; music, graphics like you never seen
in 4k demos before and plenty of fx! Download 'Flu'.
Paranoia. (November 2, 1998)
The dreamhack release "Breakdance" from Paranoia is currently
taken offline for bugfixing. A new STe compatible version is
to be expected in a week or so.
The Dreamy Spice Boys. (November 2, 1998)
Surpricingly, a fakedemo on atari took the third price of the
"fast compo" competition at dreamhack. The rules of the
fastcompo was that the intro had to be orientated around
cookies. And the fakedemo from spice boys syure is about cookies,
and in swedish. Download "Lite mer och mest".
UCM 13 is here. (November 1, 1998)
I've just read thru the editorial article of UCM 13, and I'm
quite surpriced to see a whole private part assigned to me,
and they accuse me of a "campaign of desinformation" against
UCM on these pages. Well, I wonder if moondog really lives on the moon
and can't see our page himself. He also accuses me of
removing ucm stuff from the bulletinboard. Which I havn't done.
He also tells me that it's not good for dhs image to start
this campaign of desinformation. Geee, it would be nice to have
a chat with moondog himself sometime and hear what the hell he
means, and from where he got the ideas about the
desinformation campaign :)
Well now I'm off to read the rest of the mag, be back later :) Download ucm 13.
Rumours.. (October 31, 1998)
are floating around telling that UCM 13 was released several days ago.
If it's true, well the distribution works as good as it usually does.
That is, not at all. This is sad as early comments of the mag says it
has another 'spirit' than the so much debated #12 issue.
Dreamhack. (October 31, 1998)
Is a total flop creativity wise. They speak about 1500 paying people, and I
bet 1450 of those play quake all the time. The net is sort of a flop as well..
Not enough ip numbers, goin up/down like yoyo (esp daytime) and quite slow.
And Atariwise there isn't anything to mention, a few irc ppl met up
but that's about it. Maybe (probably not) we'll show some falcdemos on the
bigscreen. The security team chasing drunk finnish kids in the sleeping room
(naturally they HAD to hide in that little corner where I decided to nap..) makes
it near impossible to sleep. Overcrowded showers. Tables packed too tight and people
running in the tight "corridors" between the tables constantly.
Positive sides are the quite good air (it's a huge room, about 30 meters
ceiling height) and few heroes actually doing something (mainly amiga
it seems..). We'll see, probably one more atari release before it's ended..
Paranoia! (October 31, 1998)
The first "dreamhack" relase is here, it's a game by
Paranoid/Paranoia called "Breakdance". The game is compatible
with STe's and Falcons. Download.
Name that party! (October 28, 1998)
The forthcoming atari party at easter 1999 needs a name!
Do you have a good suggestion? Then fill out the form below.
The one who has his name used, will have free entrance!
Sid Station! (October 23, 1998)
The authours of the hyper-cool new synth called
"Sid Station" are doing a midi-player for psid files to be
played with the Sid Station. This program will at least work
with the Falcon and will later be ported to other platforms.
Visit the homepage of Sid Station.
Mind Design! (October 23, 1998)
Are about to release a new Falcondemo! Viking of Mind Design says:
"there are only little things left to change". What this demo will
include is well hidden information. A wild guess would be some
deez-blobs (just like dhs demos never run out of tunnels..) :)
Easter Egg! (October 23, 1998)
MUCH respect to Checkpoint and Escape for taking initiative
and continue the Fried Bits / Siliconvention tradition with a new party
at easter 1999! The plans are not 100% done, and there's no
official name for this event yet. But as soon as there is something
to report, expect to read about it here. As you might have
read in the bulletin, this party will take place in Dresden/Germany.
F.U.N! (October 23, 1998)
More info about the SCSI-Ethernet card has been released from
NUT/FUN, and they have signed on with Ozk of Assemsoft to write
the MiNT driver routines. Also SWE of YesCrew will help out in
F.U.N. are also planning a party in Netherlands in the summer
of 1999. More info about both those things can be found in
Dreamhack! (October 21, 1998)
Is starting in little more than a week, and it looks like there
won't be any atari competition, and they don't let us in the
amiga compo so we havn't really made our best to complete a demo
in time. However, New Beat coder 'Thomas' has nearly finished his
new fantastic 4k demo and will release it there (if he comes, still
a bit uncertain). Furthermore Paranoia has said it's possible his
new game will be released during Dreamhack even if he won't
be there himself.
FUN! (October 21, 1998)
Hardware guru 'Nut' of F.U.N. is developing the hardware for
a cheap SCSI-Ethernet adapter. Nut says the plans is to have
a prottype read this winter (which means in a couple of months)
and is looking for people interested to write drivers for various
systems (mint, linux, sting..). If you enter #atariscne
at late nights you should be able to spot him there.
NoCrew! (October 21, 1998)
Noring and Nobrain of nocrew have continued work on their
great mp2 dsp decoder for the Falcon. They have made a complete
script languange called "Shoe" and recoded the whole DSP decoder.
It's now faster and sounds alot better. Furthermore MiNT guru 'Draco'
has improved sound init/restore and filehandling routines, plus got
rid of a few bugs. This new decoder should become avilable any day
Typhoon! (October 21, 1998)
New game released from Typhoon. It's called
"The Trace" and works with STe and Falcons (so the docs
says, but it didn't work with my Falcon at all..). Music
by 505/Checkpoint. Download.
Calimero! (October 21, 1998)
New coder from a new crew, "Calimero of Come'n'play"
has released their first intro. It's one of those 128 byters again :) Download.
Yes Crew! (October 17, 1998)
Final version of Capy is released! Includes two
full levels and a leveleditor! It's released as "fairware"
and any donations are welcome. I suggested sending a flock
or angry bees, but Yes Crew coder SWE only laughed at that suggestion. Download.
Mystic Bytes! (October 16, 1998)
Slightly delayed, here is the updated version of 'Teardrop' from
Mystic Bytes. It should now have a working memorycheck and you
who have hdcaches and stuff can finally run it. Grey tells us
it should haver slightly better design and the picture from
Mod is corrected. Download.
POV has released their introcompile #163. Download.
Wildfire! (October 13, 1998)
If you have a weak heart, or any kind of illness, I suggest you stop
reading here, because the following stuff is high-schocking material!
Yesterday, Wildfire released (!!!!!) their long long long awaited STe
demo! Was it worth the wait? Well
download and judge!
Mind Design! (October 13, 1998)
Yeps, active crew Mind Design have released their
first 128byte intro. The intro is made by Deez, which
once more prove that Deez is in love with blobs! :-) Download.
We havn't mentioned a word yet.. (October 9, 1998)
...about the delayed Undecover Magascene. Ain't we nice? Maybe they will keep
out the unfriendly comments this time!
Anyway, #13 is due sometime later, read the bulletin for some struggle-details.
Avena. (October 9, 1998)
Well, it was only a matter of time - Avena have finished their
first 128 byte intro. Inspired by the "Optimized Amiga Programming" competitions
Tat put together a water-effect in 122 (!) bytes. Download.
Belive it or not, but Checkpoint have released a small 128byte intro.
It's a rotozoomer of the fujilogo in TOS ROM. There is a program
you run at first, that locates the fuji position and writes you
a prg file to run with the correct offset. Neat. Download "Hunt 4 Fuji".
Sector One. (September 27, 1998)
Sector One are planning to release a new game in a week or two.
It's a game where you are supposed to shoot Bill Gates. "Pie Bill Gates"
is the name and should work with any Atari. More about it when it becomes available.
Vectronix. (September 27, 1998)
Vectronix newsletter #20 is released. It has much more
Vectronix related stuff than usual, which is good! I would think
a limited edition is to be seen in the next ucm as usual, which by the way
is close to release regarding rumours in vexnews 20.
CMWention 1998. (September 22, 1998)
Has come to an end, and Mr Pink, the not so pink coder from Reservoir Gods
tells us that we should expect a few "24 hour games" in a while. However,
I don't quite understand how a 24hour game can take days to complete. But
with thouse spinny UK'ers you never know - maybe their hours have 600 minutes!
Ripley of Reservoir Gods reported that a "silly large amount of Falcons" was
brought to CMW and Mr Pink continued with praising the new Avena demo
he got to see a preview of. From Tat we didn't hear much more than "I'm going
to hack your 4orce intro". Ehum.. :-)
Around the operating system issue 3/98. (September 22, 1998)
ATOS issue 3 1998 released.
The german-only diskmagazine "Around the operating system" has come out with a new issue.
This time alot more "scene" related than before. But unfortenly the whole thing is in
german, and I guess not alot of people can read it. But, I've ran the QuaST demoreviews
thru altavistas translation service, and made it available here. Sure the grammatics is
terrible, but at least you get an idea what they are writing about. DownloadATOS 3/98 in HTML format. (1.9meg) DownloadATOS 3/98 demoreviews translated by altavista (ascii 5kb).
Hemoroids! (September 22, 1998)
News have reached the DHS office that Hemoroids, the famous
ass-pain disease are now attacking coders all over the.. uhm no that's the other
Hemoroids. Okey, let's take it from start:
News have reached the DHS office that Hemoroids, the french
ST/STe democrew are about to release a new STe demo!
Supposedly called "Phototro" and coded by Nucleus. When
it is released, expect a download option from this site.
atari.org (September 21, 1998)
The work with atari.org is going well, considering the very limited
(you could almost say non-existant) budget it has. At this moment
we can offer you free www-subdomains and free e-mail forwarding
services. If you live in uk, free dialup modempools are coming
up shortly and our "yahoo-like" atari database is growing rapidly.
At this date, we have quite a few http://yourname.atari.org subdomains
already running, and a few email@example.com e-mail forwardings
going as well.
But to continue work from where we are today, we are in need of
a new server machine. We are thinking of a simple Linux box
here, nothing expensive as a SUN or HP running their os.
The problem is: we have no income from atari.org at all, and
we are in need for a sponsor of a computer. It doesn't have
to be new, very fancy or a famous brand. If anyone, company
or private person would be interested to donate this, we can
offer you things in return - such as free webhosting under your own
domain, or under the atari.org domain, telnet-unix account and mailboxes.
If you're interested in supporting atari.org, please mail us!
Anders Eriksson / firstname.lastname@example.org
Rich Davey / email@example.com
To sign up for a subdomain, we have now created an easy way to apply,
go to http://www.atari.org and fill
in the details there. It's quicker and safer than asking us on irc/icq or via email.
YesCrew! (September 15, 1998)
YesCrew has released a new musicdemo today! It's called
"A softer side of toodeloo" and features jazzy and funky songs
by Toodeloo. The demo is coded by Vido of YesCrew. Download 'a softer side of toodeloo'.
RTS Party. (September 12, 1998)
The remaining two demos from RTS party have now arrived (thank you Beast!) Download the STe demo. Download the Falcon demo.
RTS Party. (September 11, 1998)
Well, as usual when it comes to frenchines, you get to know about the partys taking place there
AFTER they have been. They close up themself in a box and don't tell anyone
outside France about their acitivites. So, it didn't exactly come as a chock
when we got to know that a party named "RTS" had ended a few days back.
What was more traumatic though, was that apparently there were releases coming
from this one! Holy cow, it wasn't exactly yesterday we got some new
stuff from France! So far, two of the four releases are here, one is a small
intro for the Falcon by Popsyteam, and the other a Hades040/060 demo! Download the DBD Hades demo. Download the Falconintro by Popsyteam.
Mystic Bytes. (September 7, 1998)
As seen on the bulletin and #atariscne Mystic Bytes have released a new
4k demo (active bastards!!). It's a preview of their new 3d-world routs. Download!
Toys. (September 2, 1998)
Peylow of Toys have released a new 128byte game. It's a two-player
Pong. It comes with sourcecode and possitiblites to enable "extras"
in the sources. Download!
Marbles. (September 2, 1998)
Again, Peylow of Toys has been coding. The game "Marbles" he started
coding at IMP7 is now finsihed. Sources included. Download!
Mystic Bytes. (September 2, 1998)
Mystic Bytes have been working ab it with their "Teardrop" demo
and most bugs should be sorted out shortly. Including
the memorycheck and the overpacked jpeg image from mod. Grey
tells us to expect it within a couple of weeks.
Cream. (August 30, 1998)
According to Reservoir Gods Cream are
working on a new ST megademo, described to have "Falcon quality effects" on
a bare ST. Though Creams official
homepage reveals nothing of this.
Modulearchive online! (August 28, 1998)
After much hard work, finally the Modulearchive is up! It's not very
huge at the moment (about 200 songs (18 meg archived)) but it's a beginning!
I know there are loads of other tunes to rip, and I would be very thankful
for assistance! Via the blue button at the top of this page, you find
your way there.
Confused? (August 28, 1998)
Well then I suppose you were trying to find the bulletinboard?
The bulletinboard entry-field (forms) have moved to the same page
as where you see the other notes. Simply press the blue button at the top
saying "Bulletinboard". Or click here.
FUN release!. (August 22, 1998)
FUN releases a new version of their Falcongame "Men at war".
Now features: bonus items, drone bombs, new graphics and music
from toodeloo. Download the new preview!
Digital Lab. (August 22, 1998)
Digital Lab has just been upgraded to v1.10. It's a 32bit
retouching program for any halfmodern TOS machine. Visit their homepage
Reservoir Gods. (August 22, 1998)
The gods have recently started the "Sourcecode archive".
So far it doesn't have extremly much material, but more will
come for sure. Visit Reservoir Gods homepage
New Milan RTD. (August 22, 1998)
A new "round table discussion" or make it "press conference" if you like,
with the Milan team is being setup on IRC (ircnet) on September 7 at the #milan
Toys. (August 22, 1998)
Reports are telling that Toys are working on a nintendo emulator as well.
But this one for multi-computers, and working inside GEM windows. This might be
a good option, as the emulator then can get the extra boost in speed on 040/060
machines an emulator needs, just face it, a 16 MHz 030 doesn't cut it for
Reservoir Gods. (August 22, 1998)
Have just released a new 128 byte intro. The textfile and Reservoir Gods
homepage states "true colour mapped walls", "shaded floors and ceilings",
"screen swapping". They continue with "it's a complete wolf3d engine in
128 bytes". Well I have to say I'm doubtful about this, as I havn't seen it yet.
Sounds interesting though! Download "Crywolf".
TNH release. (August 22, 1998)
Second betaversion of "Crackman" now released. Download
Centurbo II. (August 22, 1998)
The first batch of CT2 cards sold out in a very short time.
Centek are now expecting the next delivery shortly.
So how is the CT2 speed and comaptibility compared to other speeders? Check the Centek CT2 Homepage!
2-Life Crew! (August 16, 1998)
Green-Tommy of 2-life crew have started the "Atari programming FAQ". It will
be available from DHS site whenever a new version pops up! Download.
TNH! (August 16, 1998)
Dutch crew TNH have just released the first testversion of
their "Crackman in the search for his dealer" game. It runs
on STe's only as far as I can tell (bitplane problems on Falcon
and crash on ST). Download.
Da Boosters (August 16, 1998)
A new fakedemo crew from Greenland (!) has appeared. They have
made their first Falcon release called "spacebot". The result is.. ehmm, well it's funny
and ugly! Download.
Reservoir Gods! (August 15, 1998)
Reservoir Gods have just released a new version of their Gameboy emulator "Godboy".
Now promises all this:
Lots faster emulation (faster than an original gameboy)
Cinemascope and Overscan screenmodes
Colour and monochrome displaymodes
Gameboy reset implemented
Due to the policy for the wombat machine, we can't give you the games from here,
but you will find it at Reservoir Gods homepage!
DHS! (August 14, 1998)
Our "4orce" 4k demo, aimed for the Orneta party quite didn't make it in
time for the competition (which didn't take place anyway).
But we've fixed it now after the party. Download from filesection Screenshot
Mind Design! (August 14, 1998)
Deez have finally released his "4-ever beating" 4k demo called "4some". Does it beat 4-ever?
It's up to you to judge! This is, just as for the DHS 4k, a delayed orneta release!
Download 4some now!
Mind Design 2nd release! (August 14, 1998)
Viking of Mind Design have released a small chipmusic demo called "Somewhere"! Download!
Smegg!!! (August 14, 1998)
We have had a few reports that song four and five in "chippin' for air 5"
has crashed the computers. I was somewhat sceptic to this, and blamed the
hardware (sorry you from .de who mailed me!) and I even blamed tat's dsp
player at times. I ran a check on the archive at the server, no crc error.
So, I downloaded the darn thing myself to test. And I'll be damned! It really
did crash on song four and five! The original file at my hdd was working
fine though. Somehow the archiver must have fucked up the .prg file.
I have now re-archived chippin5 and I have tested it carefully, and it -does-
work now. How this can happen beats me, but it's been more than one problem
of this kind lately. :-/ Goto download section and re-download chip5
Loud! (August 13, 1998)
Has released their long awaited "Back in France" ST megademo
at JEM'98. No comments yet, as I've not been able to watch it (doesn't run on falcon).
As previously reported, that the new MB demo "teardrop" needs 14mb has
proven to be false info. When I ran it, with 13.7 meg free
ram the demo reported "out of memory". And whan I ran it
with 13.9 meg free, it worked. This had me belive 100% that
the demo was 14mb only. But no, Mysticbytes have made the
crappiest memory check to date. :) Regarding to Earx of FUN they
check how much ram is TAKEN, and not FREE. And they assume
no computer have more than 4meg, or less!
QuaST - music mystery. (August 12, 1998)
At QuaST, several musicentrys was left over, and not played.
I will take our (DHS (Toodeloos)) contribution as example.
Deez of Mind Design helped us getting the song there, and when
he handed over the song, the arrangement said it was going to
be played. But.. it never was. Also, 505 of Checkpoints contribution
was not Played, they had lost his disk! Also, some Amigaguys was
left out from the competition of mysterious reasons.
Anyway, if you want to hear the multichannel song from Toodeloo
which was never played, we've made a special MP2 version for you to
download! Download "nature.mp2" (about 3meg, 160kbit rate).
Need a Falcon player? Visit Nocrews MP2-Audio page!
New releases. (August 12, 1998)
Yeps, I've now collected the releases from Orenta, and
I have to say the quality was a nice mix of good and
not so bad things. Nothing really awful in the senior or ipir style.
Mystic Bytes won the democompetition with FUn at a second place.
Mystic Bytes won yet a Falcon, but are planning to sell it cheaply
to the wizzcoder of Syntax (yippie). As you probably know, mOd of .tSCc. won
the graphics pixel-competition with a very nice drawing (hey torsten, make one for us too ;)).
Still there are few "thought" releases from Orneta which hasn't landed yet.
The Falcon 4k from Mind Design is supposed to hit the deck any hour now, and the
STe demo from Wildfire is delayed (again!). I don't understand how, but Baggio
have seen new bugs in the demo the last few days before the party and decided not
to release it. Very mysteriously as we've had "rock solid" promises of a release from
them since May, now, I am serious doubt that we'll ever see it. Anyway, the legeandy coder from
"Shadows" have joined forces with Amigacrew "freezers" and was supposed to release
his new Falcondemo at QuaST. What happened? I have no idea, I hope somebody can tell me
later on. Apart from those three, also DHS was trying to make a 4k in time
for the party. Unfortenly didn't succed that. Still, we have coded on it and it's
getting damn near finished. Question is; release as delayed QuaST 4k, or wait
Dreamhack. (August 12, 1998)
Dreamhack with Atari competitions? Well it's a subject that
might not be totally untrue. At this moment discussions are
going that Amiga competition will be a joined Atari/Amiga compo
to let everyone compete. Hopefully we can give you an answer on this in the
next few weeks! What is Dreamhack anyway? Well, it's a big party,
in a big hall, very nice place to have a party at, one of the best imagineable
actually! Check their website at http://www.dreamhack.org
for some details.
Jem Releases. (August 12, 1998)
We're still waiting for the JEM things, one intro of unknown
source, and the ST-megademo "back in france". I've been told that
it's being sent to me at the end of the week. So check back about then
for a download!
Bulletin changes. (August 12, 1998)
As a matter of lack of interest and lack of time to maintain,
the "archives" of the bulletinboard are wiped from now on.
When the bulletinboard gets full, we will simply remove the oldest messages
and not store them anywhere.
Parties ended. (August 10, 1998)
Thanks to Grey we now have a few titles to download from QuaST party.
It's two larger falcondemos, one st intro, and one 4k intro for the falcon.
The new mysticbytes demo requires every bit of memory your 14-meg falcon
can bring. You even have to shut off hd-caches to be able to run it, also
be sure you start from lowest possible resolution (640*200 1 colour). Expect this
to be the first in a new flow of 14-meg demos. It's time even we atarians
get a little upgrade, it's been 4 meg since 1993 now.
Apart from this, Wildfire and Mind Design withdraw their entries for QuaST, why? Don't ask me..
Winner of the 24bit gfx compo is mOd from .tSCc. as already seen at the bulletin board.
Rumours have reached the DHS office that IPIR, the horrible
lamedemo crew some somewhere will attend at "Dreamhack" demoparty.
The rumour continues with their plan of a live version of the rump-mapping effect! Involving a flashlight as the lightsource.
Apart from IPIR, it seems like the organisers of Dreamhack will allow Atari demos to enter the competitions! This is your big
chance to win some serious money on your new demo (huge prices for best demo in 68k cathegory..). More about dreamhack later!
Parties ended. (August 9, 1998)
Yups, both parties have now ended. As I type this, Grey of the Mystic Bytes
is sending me the demos from QuaST. Expect a download option shortly. I will probably
make a download page as usual.
Regarring the JEM (ex. Gigafun) party, it had one atari intro shown, unknown so far who
has made it though. The "Back In France" demo from NLC was released, but not shown
due to stupid arrangement. I hope to get those shortly as well for you to download.
Parties going! (August 8, 1998)
Right now, both JEM'98 and QuaST'98 are going! The reports from JEM'98 so far are
lame. People on IRC behaving like shit, nobody seems to be doing something.
Hopefully they had already prepared everything for the compo, but knowing since
last years no-release "gigafun" maybe we shouldn't hope/think too much.
From QuaST however we havn't heard a sound. If this is becuase everyone is busy coding,
or if the internet conection doesn't work we don't know yet. The latest news is that we will see
at least thee "full sized" new falcondemos, and three new 4k demos for falcon.
As usual, DHS will try to bring you the releases -as soon as possible- after the party has ended, stay tuned.
Maggie 26 Released. (August 8, 1998)
Maggie #26 was released yesterday. About 1.1 meg (!!!) of articles,
reivews, party reports, interviews, coding help etc etc! A "must have"
issue. Also, on falcon there is a small preview on Tat's new fantastic
3d routines (dsp). Download the Falcon version (1.6meg) Download the ST version (800kbytes)
X-Mix problems.! (August 2, 1998)
Blargh! There has been massive problems with X-Mix archives. And
it seems there is a big in ARJ for atari causing this. The archives
work on one machine, and gives crc errors on others. So if you already
downloaded X-Mixes and got problems, we have put a newer unarj.ttp
online. If that doesn't work (it has worked for a few), well..
Download the lot again, as LZH this time. Goto download section..
Reekin' Rubber v0.9! (August 2, 1998)
The new version of Reekin' Rubber 0.9 is now available.
Check a bit down for details of what's new. Download.
IMParty 7! (July 31, 1998)
Has now (nearly) ended. We had expected around 18 persons, but about 25 showed
up. There was not a lot of creativity this time, I think the Internet connection
killed that again. :-! Well,. not entirely, DHS managed to finish chippin'5 and
peylow of toys nearly finished a new st game.
X-MIX collections from DHS! (July 31, 1998)
The long promised X-MIX experimental music releases are now here.
Three releases, total 24 tracks in about 9 megs to download! View screenshot Download
Chippin' for air5! (July 31, 1998)
Yes yes... it's another chippin' demo. ;-) This will be the last for a while
in this style. This time includes an ancient background effect from amiga
and a simple menu. Well it's better than the first chippin' menu anyway ;) View screenshot Download
Massacre - new/old STe demo from dhs! (July 31, 1998)
This is our NAS'95 STe demo. I thought for years about polishing it to look
good. But I have now realised I will never do that, so here you have it. Ugly, bad,
a hit for demoreviewers to write their nastiest "sawings" ever etc. It's 5 years old code,
3 years old put-together and looks/sounds old in all ways. It's your choice to download ;) Download
I.P.I.R. (July 31, 1998)
Belive it or not, but the superblargh lamecrew ipir did release a new
crappy demo at imp7. And the way they released it.. a floppy with
a4 paper with some text on was placed on TAM's table! Nobody knows
who put it there either. Blah! download "rump" demo.
Nature! (July 31, 1998)
Reekin Rubber v0.9 is in the progress of release. New stuff include:
Heavy optimizing (higher fps)
Faster drawing modes
Mind Design and Paranoia. (July 31, 1998)
Mind Design and Paranoia have formed a new union, or "umbrella-organisation"
called "Lunatic Asylum" (well, that seems like a well-deserved name ;)). Planned
are som co-operations in the future. Paranoid of Paranoia might be able to help out
with graphics in the "Worms" clone Mind Design is working at.
IMParty 7!!!. (July 27, 1998)
IMP7 begins tomorrow at 18.00! In Grangesberg as usual.
This year we had to put it in the middle of a week due to overbooked
house, this results in fewer people coming (about half of the
usual crowd it seems). However, the release-scheme doesn't seem
that depressing, we (dhs) will have some new things for you,
even if nothing remarkably cool, rumours are telling both
DTVM and IPIR lamecrews will attend, and that IPIR have done a
new superugly demo. Hum, have to wait and see if this is true, so far
in my knownledge, nobody have really got to know who those IPIR
guys are, even though they have been around for years (I still remember
they had a "lamedemo" at Megaleif in 1992!).
Anyway... tomorrow it's paaaaaaaarty-tiiime!
Avena source releases. (July 27, 1998)
Tat of Avena has been so kind to humanity that he hasn't just made
beautiful demos for us to watch. Nope, as if that wasn't enough he have
now put the full "Sono" sources online at his webpage, as well as the source
for the latest "3k" demo released some days ago!
Visit Tat's homepage at http://tat.atari.org
Omikronman! (July 27, 1998)
New Falcongame is "soon to come" from Omikronman!
Read the info-text I got from him yesterday:
'Enemywar II' is the remake of the old 'Enemywar' game we made in 1992 for
the Atari STE. This new version is a Falcon-only game. It needs a
screen-mode with 800 x 600 Falcon True Color. The game itself doesn't
change the screenmode as you'll be able to use the highest Falcon True
Color mode your Falcon is able to display
(Nemesis/Screenblaster/BlowUp/Videl Inside) and then to use a virtual
screen to get the whole screen size. Perhaps Nemesis-Falcons will be able
to see the whole screen without scrolling?
Enemywar is a board-game wich looks a bit like chess, but it's more a
science-fiction-game wich has very different rules and a very different
gameplay. It's a two-player-game:
First, both players buy different spaceships to reach the other players
space station or to kill all enemy ships. A spaceship has 'main-power' to
attack another ship and 'defense power' to repulse the enemies force. The
ship wich has not enough energy gets lost. The ships vary in the moves they
can do, in the energies they have and in there price. To make the game more
interesting, some special things may happen:
If you get a tank-field, your ship get's a random amount of extra main
power. Note that your ship can be filled up with 300 % main power or more
if you like! But remember that your ship's defense-power didn't change and
the other player may be able to kill your ship as easily as before.
Sometimes asteroids fall down on the board and make it more and more
difficulty for your ships to find the right way to the other players space
station as you can't kill a asteroid with a standard ship. To kill a
asteroid, you can use the asteroid-destroyer. At the beginning of the game,
each player gets one of this ships free of charge, but you can buy some
more of them if you like.
At the beginning of the game, you get a tank ship too. If you want to fill
up one of your other ships with extra-main-power, simply move the tank-ship
on it! You'll be able to buy some more tank ships if you like.
A nice ghost-effect may appear on the screen and perhaps you wonder what
Well, the board has a size of 16 x 10 fields. The space station of the
players are on the very left and the very right of the board. The space
stations are not moveable.
The game contains a lot of nice sound samples. The title picture and the
winners pictures are all done by Michael Friedl, all codings, design of the
board and the spaceships are done by myself, Markus Binder, called
The game is at 95 % finished. I now wait for some more pictures by Michael
Friedl. If he's ready with this, I will put the pictures to the game and
make some more sounds or music. I hope Michael will be able to make the
pictures very soon as I'm waiting for a lot of weeks now...
- Markus -
Mind Design. (July 27, 1998)
It seems even Mind Design scrapped the idea of doing
a 96k demo for Orneta. They'll go for a big one instead. :-)
Their 4k intro is about finished by now as well.
New Beat. (July 27, 1998)
Yeps, Thomas of New Beat has revealed a few new details
about the "soon to come" (soon is a relative word you know ;))
platform game. There are now several characters to choose from
when playing. Except for Wille you can control Wilma, Wihlmer and
god knows all "Wil-anyword" characters involved. Thomas is currently
trying to re-code the soundsystem for faster replay and cleaner exit.
If you have made a fast 8ch dsp routine, which can play mods and
sound effects - why not contact Thomas? He's on IRC #atariscne every night.
Mystic Bytes. (July 27, 1998)
Grey told me the other day that Mystic Bytes didn't give up on the
ST demo just cause of the failed release at InterJam. The new
plan is to have it ready in October/November instead.
atari.org - people needed! (July 25, 1998)
We need people to work on the atari.org database. People who are
really "into" an Atari and would want to maintain -the-
database about "their" machine should conact us!
Check out http://www.atari.org for more
specific details. The plan is to build a database over Internet-resources
about Atari. This means any Atari, from 2600 to Medusa060 and emulators.
Yes since a few days the virtual-domain http://dhs.atari.org
is up and running! It has never been so easy to remember our address as now. :-) Intrested?
Read below! :-)
atari.org ! (July 23, 1998)
The guy behind the famous "fatal-design.com" have now arranged
to take over the atari.org domain from Hackbear (which didn't use it, just had it).
As a first step to build the "ultimate atari resource" on the Internet, it is now
possible to get "virtual-domain-names" for Atari related sites! Just like our
site can now be called via http://dhs.atari.org,
so could yours! If you have a page wich is for Atari (no matter which system)
get in contact with either firstname.lastname@example.org
or send me (email@example.com) the request
and I will forward it to the right place. When you choose a name, do it carefully.
General names like "files.atari.org" or "scene.atari.org" are reserved. Also
"stealing" a name from somebody else is not a good idea.
But how does this work then?
Well, if you have seen things like the monolith "home.ml.org" http forwardings,
you know what this is. If you havn't, well in very short words it works like this:
You register a virtual-domain, to point at your own "real" homepage address. So when
a person goes to http://yourname.atari.org it will automaticly change to the real
url of your site. Quite easy, no?
Well this is the start, be sure to check in here once in a while to read the news of
what's happening with atari.org services, I'm certain you will be stunned
by all the things when they take place!
Planned QuaST stuff! (July 23, 1998)
This is what I have heard so far about releases at the QuaST'98
Big demo from Mysic Bytes! (coool! active guys!)
Big demo from Cobra Team (yeah they scrapped the 96k thing and will make a big demo instead!)
96k demo from Mind Design! (no details yet, mysterious deez! ;))
4k demo from Mystic Bytes!
4k demo from Mind Design!
4k demo from New Beat (not definite)
4k demo from DHS (not definite)
"Scene game" from Paranoia (no idea what it can be)
All this, plus more (secret) stuff is what I've heard so far.
I don't think anyone will be dissapointed. :-) Hopefully they will
have a good distribution mechanism.
This page cutted down. (July 23, 1998)
Yes, there has simply been too much updates this year, the html-
file grew too much and some people (hello Bengy!) thought it
was time to cut it already. Okie, so is done, the first halfyear
of scene news 1998 can be found below as a link. Hopefully, there will
be a new "news system" coming online in a while.
GodleNES/GodBoy links. (July 23, 1998)
All the previous links to Reservoir Gods GodleNES and GodBoy games
are no longer functioning. This is cause the admin of Wombat asked
us to remove them. Future GodleNES and GodBoy releases will link
to Reservoir Gods own homepage instead.
Cobra Team! (July 23, 1998)
Have released a small Falcon-intro with some old code from MacGyver which
are making a mess out of Winoi/Cobra's face. Download!
Rasero Team! (July 23, 1998)
They have released a small ST/STe demo, which has a more serious
side than their other productions, although, don't expect wizz-coding. Download "antinazi" demo.
Avena! (July 20, 1998)
Tat has just released his non-finsihed 4k intro which
he made a year back. It consist of DSP envmapped
starfield made up of alot of fishes. :) Download!
Checkpoint. (July 20, 1998)
Checkpoint (That's Defjam, Joe Cool and 505) are working on the
Modulation #2 music compile. Well, now we know for sure that we
didn't miss the #2 release, it was a bit confusing with #3 coming before
#2.. But you never know with germans ;)
Maggie Team. (July 20, 1998)
Yeps, the release of Maggie #26 is closing in. So far, we've
heard about a giant ALT-Party report and massive articles from
Mr Pink, and a DSP m-register explanation from Tat. Also, it shoud
feature a Tat intro. Worth waiting for!
Orneta'98 - English! (July 13, 1998)
Yes finally the invite and maininfo is out in english.
Get the textfile info!
Avena! (July 13, 1998)
As seen on the bulletin a week ago or so, Tat of Avena is back
into coding on the "Binliner" 96 intro. With the slight difference
that he gave up the 96k idea and now goes for a full demo instead!
:-) Only a couple of days ago, Tat made a first snapshot from the
new demo available, showing a part of a 3d world.
Check out the pic!
And don't forget to visit his homepage for the very last news and his demo-coding diary!
Jem'98!! (July 5, 1998)
The "Journees Europeenes du Multimedia" party is taking place
in France from Aug 6-9 this summer! This party is formely known as
the "GigaFun" party. Have a look at the official
IMParty 7!! (July 5, 1998)
After a hundred false dates, a thousand rumors and a few complaints
the date for IMParty 7 is finally set. Have a look at the official
IMParty 7 homepage!
Hahahaha.. this is my (evl) first reaction after reading UCM. In several places
they are complaining over a person that make them SICK.
It's quite clear they mean me there. ;-) Well let them be really sick then!
I will still be complaning when things don't arrive when they are
promised to. :-) Also, McLaser got so terribly sick of me that he had to write
eight lines in CAPATAL LETTERS of how sick he become. Moondog complained over
that too few voted in the charts. And then he complained that those who were
voting voted for their own crew. Well, hope he gets happier next time
when he will receive at least one vote less (mine).
The complaints continue with "people only talk and not do anything".
I wonder who doesn't talk.. I guess their 30+ days delayed release was
planned all the time ;-)
Those are the boring parts of UCM. I still enjoy their demoreviews alot,
and I was laughing loudly reading the "5lessons" review.
The music was very nice both ST and Falcon versions. But the promised
THERAPY Falcon-intro was unfortenly left out.. That's it, in short words.
Undercover Magascene! (July 4, 1998)
Yes finally you can now get UCM #12!! I havn't tested it yet so
no comments here. Just Download it!!!
GemDemo! (July 4, 1998)
v0.5 beta of GemDemo has been released!
Visit the GemDemo homepage
for a download!
Orneta'98! (July 2, 1998)
Finally there is an Orneta'98 homepage to visit.
The poles finally understand that Internet is actually existing.
But unfortenly, they still think that polish is the only
languange in the world, so you better train your 'polsky'
before visiting their
GemDemo v0.4beta released!! (July 2, 1998)
Yeps, after many requests, we have now made GemDemo v0.4
available for public. It's still a beta release, and it's
far from completed. But at least you can test it now. Visit
the GemDemo homepage now!
Centurbo II (July 2, 1998)
Yes it finally seems like the first batch of Centurbo II
accelerator cards have left the factory!
Orneta'98 for Swedes! (June 24, 1998)
Yeah, it's a big shame there has been no Swedes to earlier
Orneta partys. Well, this summer this is about to change!
So, we're now wondering what interest there is? So far,
around 8 persons have shown interest to come.
Basicly the trip looks like this:
Bring cars to Stockholm, with 4-5 persons in each.
Ferry trip from Stockholm -> Gdansk, we're bringing the cars.
A ~70 km drive from Gdansk to the partyplace.
Have fun as hell for a weekend!!
Go back to Gdansk->Stockholm->home.
Price? For one car, with max 5 people, a cabin with 4 sleepingplaces,
return ticket: 2320 SEK. This is darn cheap if you ask me!
Do you feel this is something for you and your crew? Hell, then throw away
a mail to firstname.lastname@example.org
and tell us! This could perhaps be valid for Norweigan people too, if
somebody from there wants to go.
Gemdemo update notes! (June 24, 1998)
We have to excuse for the late Gemdemo release, but we havn't
had time to work on it alot the past two weeks. Since the last
time we reported there have been a few new features implemented
to it, and we think it should be ready for release in July.
Right now Gemdemo have been tested on quite a few systems, and
it seems to be working with everything, except the beta-Milan040
we had chance of testing it with. We have been collecting
"frames per second" rates for all those systems, and not very
surpricingly the Hades060 is in the lead. ;-)
Now, the moduleformat is nearly complete, with alot of things
possible. There is now control of the demo effects, statistics
window, 1x, 2x and 4x zoom modes and a few more things.
If you want to see yet a Gemdemo screenshot, have a look
here. This snap was taken from a Falcon with 40 MHz 030, 20 MHz
ST-Ram, and no FastRam, running MiNT and N.AES.
More info to come later, stay tuned!
Mind Design! (June 24, 1998)
The newly reborn 'Mind Design' are planning to release
two demos at the Orneta'98 party in Poland!
One being a demo wich should have good musicsyncing, and
the other a new 4k which promises to kick ours (dhs) 4k
demos to hell. Sounds interesting ;-)
UCM #12 (June 24, 1998)
UCM #12 is promised for the coming weekend by 100%. So check in
here about then for a download!
Welcome to the Soap... (June 22, 1998)
Yeah, the bulletin has nearly become a soap the last few days. ;)
Baggio says one thing, Deez denies etc and vice versa ;) Check out
the next episode at DHS Bulletinboard ;->
Diskmaggie. (June 22, 1998)
As seen on the bulletin board, Maggie issue #26 is scheudeled
for release at the end of July! They promise us "no dissapointments". :-)
Reservoir Gods. (June 22, 1998)
Yeah, those crazy brits are now reloading to be able to release
even more stuff! What they are up to? Well belive it or not, but the lot of them
are moving into a house together! Mr Pink told me that Godscape is
on the way, and that he will now concentrate on making the table
Cream. (June 22, 1998)
They are busy with finsihing the new musicdemo for the summer,
and of course A-t- is busy drawing graphics for the whole
atariscene soon (;)). Rumours also tell that Tao will release
his Chipsound editor soon (we really hope this is true!!).
Toys. (June 22, 1998)
Peylow's Falcon has broken, so he have vbeen coding ST things again.
He have now coded a screen for the Oxygene megademo project, and
early reports say it's a blaster. :)
Orneta'98 (June 22, 1998)
For you who follows the Bulletinboard this is already old news..
But here are some fact about Orneta98:
Starts August 7, 1998.
Ends August 9, 1998.
2 big screens (main 7 x 5 m)
main room 800 my, showers, 6 toilets, sleeping rooms...
bar (hot and cold food. you can also order food you want!)
SID Room and Manga Room
over 30 competitions
prizes value - 10.000 DM (!!!)
internet - 5/10 places (ISDN connection)
beer at the party!
TNH! (June 22, 1998)
Dutch crew TNH are planning to release a new pacman clone which should
beat all other clones on the market (this are the authours own words of
course ;)). The name will be "Crackman in the search for his dealer".
Hum, somewhat mysterious name, but you know.. Netherlands drogpolicy
is a bit unlike everything else ;)
Well, the releases are lacking from NAS 98. WRC's promises of new
stuff was only hype (as usual). Other short words I've got from NAS:
"The Milan didn't work, the coding event sucked, the house was crap".
So.. don't go hold your breath for cool NAS demos this year..
Mind Design rises from the dead. (June 17, 1998)
The Viking from Mind Design have unexpectedly returned from the states
one year earlier than expected. And he is full of creativity for
coding again. And Deez is probably going to go back to his old crew
UCM #12 Delayed even more. (June 17, 1998)
Yes as we speculated some days ago, UCM#12 is delayed
again. Last word was "2 weeks more". And who belives that? ;)
Maybe Maggie 26 will be out before UCM 12 now!
Wildfire - Winter exits. (June 17, 1998)
It seems like the maincoder of WildFire, Winter, is leaving for
good. And we havn't seen anything from him in years anyway.
Hopefully Baggio can finish the demo himself now.
NoCrew! (June 17, 1998)
NoCrew have rleased anohter 128 byte thing! This time
a PONg clone in 128 bytes! Truly cool stuff. Download.
Nordic Atari Show. (June 12, 1998)
The yearly NAS is starting today. Rumours tell that a milan will be shown
and that actually some demos might be out (all this come from wrc
sources, which has proven to be wrong countless times before..). But maybe..
Poets of decay. (June 10, 1998)
First, UCM #12 was planned for InterJam release..
Then a few weeks before the party we were told it
would take a day or two extra cause they wanted to
review the demos. Well even closer to the party
thouse couple of days stretched to a week. And after
the party it had grown to two weeks. ;-)
So, what do you think, will we see UCM #12 the coming weekend?
Make your comment on the bulletinboard!
Nature! (June 10, 1998)
Nature have released a new version of their Falcon
cargame "Reekin Rubber". Nature has also an active
Amiga part, which did a quite impressive job with a demo
at the last Gathering party, they showed a quite decent Quake engine
that ran rather ok on 020! If they could only port this to falc.. ;)
download the preview of Reekin' Rubber.
.tSCc. (June 10, 1998)
Have finally put their Modcompile number 15 online!
#15 have only four modules, but where one is quite large.
The intro is interesting.. it has a multibitplane (2 bitplanes
it seems..) dithering chunky-2-planar routine which looks way way
better than Confusions 1bitplane dithering gobberage they used in
the "Amok" demo. BTW, on the .tSCc. homepage they write that
the best effect in "Amok" is just a fake. Yes I'm speaking
of the superb green torus phong at the end.. It is an animation :(
download Modcomp 15 now!
Wildfire! (June 10, 1998)
Deez of Wildfire have been busy coding on the basics of a new
game for the Falcon. It's a "worms" clone (like worms on the amiga
or jaguar for example). So far the landscape generator and scroll
routeines are made. You can
download a preview version now!
YesCrew have just released a new demo of their TT/Falcon game
called 'Capy'. The game reminds alot of Stoneage and Oxyd. Download!
Gemdemo progress.. (June 7, 1998)
Gedemo is progressing well, the moduleformat is growing in complexity
and the shell is getting more advanced. Soon there will be user-control
of the effects, and even a user-defined demolist. Meanwhile, until
you can get a preview of gemdemo, you ca see a screenshot
from a Hades060 running it! This is still at good framerate! :)
NoCrew! (June 7, 1998)
NoBrain of NoCrew have released yet a new 128 byte intro!
Now it's fractal time again.
Interjam^2 (June 7, 1998)
Now alsmost all the releases from InterJam are
available. Only the modcomp15 from .tSCc., the resultslist and
an update of the match's game is missing now. Thanks to .tSCc. for
uploading (finally!) the mods and pics..
Gemdemo - New concept! (June 5, 1998)
Now you might think.. "what on earth is this" or "totally lameness"
or maybe "fucking crap..". Well, whatever you might think of the
idea of running a demo in GEM, we're working on it anyway. ;-)
When I downloaded Therapys SMURF (cool program!) utility, and watched
the "about" dialoge, which has a rotozoomer in it I came up with the
creazy idea of maybe trying to run of our demoeffects inside a gem window.
I took contact with the GEM coder #1, Ozk of AssemSoft in Norway. I know him
since before, and he does things with GEM no C-programmer would ever dream of.
In short words, what happens when Ozk do GEM coding: SPEED happens. And I mean
a great difference here. Ozk was happy to help out with this idea, and work began.
I started to code a small demo-effect (the flat 2d bumpmapper) and sent the source
to Ozk who then had all ideas ready how to make it as fast as possible. Shortly therafter
Ozk sent me the first preview. I was very very intersted to see if it moved at
all, or if it was just megaslow. Well, tap my fingers! The darn thing ran
nearly the same speed as when allocating your own screen. And this in GEM!
After this I coded anohter small effect (the tunnel) and Ozk improved the
GEM routines. Now, the work for grapiccard support began. We spend a whole
night discussing how to make the 16->15bit(intel) conversion as fast as possible.
People from DHS, Toys, AssemSoft and The Black Lotus argued hour after hour
which was aould be the best. And it turned out that Ozk came up with the best
way himself :-).
This means that Gemdemo should work with nearly all graphicscards that has
a 15bit or 16bit graphicsmode. This includes: CrazyDots, CrazyDots2, Nova,
Hades060/040 cards and standard Falcon videl of course. And belive it or not
the people with those cards and computers have tested Gemdemo and it actually
works fine! Thanks to Tiitsu (Hades060), Frank (ab040/Nova), lp (TT/Nova),
Nut (TT/Nova) on IRC #atariscne for testing it!
If you still don't quite belive this, have look at this
I made from my Falcon today. It's a 256col dithered version, but you'll
get the idea!
So, you might think.. when can we test this? Well, the answer is we don't know yet.
We're currently working on making all demo effects modulebased, which means new
effects can be coded by different persons without involving the authours (us)
and that new effects can be added without the need to download all the old ones
again. The work with the moduleformat is nearly finished and works very well
already. Right now the effects can have two zoom modes; one normal, and one
zoomed (2x) mode. We're planning to make a 4x zoom mode as well (this has to
be coded within the effects though..) and after that, try to write easy
to understand docs, example sourcecodes and other things you need for developing
your own demoeffect modules!
Now, those who thought DHS would be involved in such a big and serious
project raise your hands! ... ...... ..... as I thought, none! ;-) [EVL]
InterJam again.. and again.. (June 5, 1998)
Well, just a short one: A couple of unexpected games was released for
the InterJam. You can find them at our
InterJam downloadpage. Unfortenly, nobody has yet told us where to get the pics and
mods from InterJam. We're sorry for this.. Ohh, and thanks to Earx/FUN for being cool
and sending those games!
ATTENTION! (June 4, 1998)
If anybody have the remaning demos from the InterJam, and/or
the modules, pictures and misc files that were released,
PLEASE e-mail them to
email@example.com. It seems most people (except a few cool guys)
is unwilling to share the files from that party (don't ask me why..).
If you don't know which files I already have got, have a look at my
Downloadsite for InterJam
http://wombat.ludvika.se/ae/interjam/. It is updated instantly as
I receive the mails. Lots lots of people are asking me why I don't have
the other files online, and it's kinda sad to answer that atarians don't wanna
share the files. :-/
Thanks alot to 505/Checkpoint, Bonus/FUN and Paranoia/Paranoid for
the files I have now.
Cream. (June 4, 1998)
Cream has recently opened their webpage for real! Have a look
at it on url
They have also updated their SID plyer for the STe and Falcon, and
now even a ST version is available!
Download them here at our filesection or go to their webpage.
Has now finsihed, and we're still waiting for the releases. However, the two
Mystic Bytes demos are already here! The three-release rumour didn't really
hold in reality, but on the other hand it seems like Escape released a demo
without anyone knowing. Undercover Magazine is expected in approx two weeks
from now (mid-June) anmd that should include complete party report,
realtime article, reviews etc.
Check out the DHS InterJam downloadsite regulary for
the latest files from InterJam!
Have released yet a 128byte intro!
Download Pyro now!
InterJam is going! (May 30, 1998)
Yeah, InterJam starts today! The status is still unknown, as it seems
they are totally without net-access. However.. the talk before the party
indicated new releases from .tSCc. (modcomp 15 and a new st 4k demo), three
releases from Mystic Bytes where one is supposed to be a new st demo, Sentry
has hopefully a demo of their TB303 synth emulator ready. Undercover Magazine #12
is slightly delayed, due to the fact hey want to include reviews of the party entrys
and realtime article, rumors also say that Therapy has done a Falcon intro
for UCM12. More about InterJam after it has finished!
Octalyser free! (May 30, 1998)
Now Octalyser is finally free to use for everyone. I got permission
from the author today that I can give a full version away. Download!
NoCrew! (May 30, 1998)
Finally, finally.. NoCrew released someting agin. ;)
It is two 128 byte intros, featuring realtime Mandelbrot zoomer and some strange plasma thing.
These are the first demos I know of that are released as GPL,
which means the sources are included. :-) Falcon with FPU
Lazer! (May 14, 1998)
Yesterday I (EVL/DHS) met Energizer on IRC (#atariscne naturally ;>)
and he sent me a synth-remix of their endtune from Lost Blubb!
I was also allowed to put it online here for you guys to
download. You get get it either as
128 kbit .mp3 or
160 kbit .mp2 (you can use NoCrew's .mp2
DSP player to play it on Falcon.
TEX! (May 14, 1998)
Mad Max annoucned on the .tSCc. guestbook that he will
release new "4-Channel Digi-Sid-Tunes" at the InterJam! :-)
Reservoir Gods! (May 12, 1998)
Reservoir Gods (damn, I have to make a macro for this name,
I'm typing it more often than any other word!!) have released a new
128-byte intro (yes you read right, they managed to do one more!).
Download "The Grapes of Hoth"
News to the DHS Scene page. (May 11, 1998)
If you didn't see it in the "news" page, and missed it when scrolling
down here, you're trapped now :) Well, we have included a new
nice "message board" or guestbook-lookalike thing that you can
use for advertizing your site, or simply to say that DHS rules ;) Enter a note now.
ST-Collection 12 is out! (May 11, 1998)
Typhoon & freinds have finished and released the
ST-Collection #12. The collection has only ST intros this time, from
various crews such as .tSCc., Checkpoint, Avena and St Knights. Download now!
Reservoir Gods! (May 11, 1998)
New game from Reservoir Gods! This time one would almost guess
that the "Reservoir Frogs" was involved in the gamedesign,
as the game is full of frogs; alive frogs, dead frogs,
squeezed frogs,talking frogs, and even ai-frogs! Yes, if you havn't
guessed it yet, I can reveal to you now that it's a multuiplayer
"Frogjump" game. One to six players, and/or AI-Frogs.
Download "Bugger!" now!
Reservoir Gods goes 128bytes mad! (May 11, 1998)
No less than 5 (!!) new 128 byte intros have been released by those hyperactive
.uk'ers. One of the five is even a fullly working Tron game. Truly good work! Download: Cider II Hobnobs Hongtron Ketchup Lettuce
Reunion party - cancelled. (May 11, 1998)
A couple of days ago, I received a sad message from
Havoc/Giants, telling that the Reunion party is cancelled
until further notice, the exact words are below.
Unfortunately I have to inform you that the Reunion Party is cancelled.
Because my sister has a serious brain injury, I am now in Peru to
support her. At this moment, it remains unclear whether it is possible
for me to be back in Holland in time to run the party. But even if I get
back in time, it would be on such a short notice that organizing it the
way I want it to be organised would be quite impossible. This added to
the fact that I really don't feel like a party while my sister is very
ill on the other side of the planet, has made me decide to cancel the
party for this moment. Maybe I can make it happen some other time, when
the bad times are over.
TRiO releases pmDOOM v0.5. (May 3, 1998)
TRiO have released v0.5 of their port of DOOM to the Falcon.
Download the binary version (compiled) or
download the sources.
Paranoid releases new STe game. (April 30, 1998)
Today I received a mail from Paranoid, with a request of putting the
following on here:
It's now free for everybody to download and have a look, beta-testers and
comments badly required, the game is not finished and i need some data
what is there left to do better or probably quit the whole project because
it isn't worth it anyhow. ;-)
STEtris is a 1-2 player Tetris for the STE and Mega STE, Falcon support is
not given yet, should be given later on.
1 player mode is incredibly boring so far, it's just an ordinary Tetris.
Playing against a friend means, that as soon as you remove a special
amount of lines (this is selectable in the title screen), you can access
a Special FX menue to do some nasty tricks on your opponent :
- add some lines to his pile
- speed up his gameplay
- replace his current block with another one
- lock his "rotate"-button
or even switch controls : You have now his window and he has to play on
your window. ;-)
In the near futurue, STEtris will also have a computer play against you,
so the computer will do nasty tricks on you if you DO not remove a
specified number of lines. ;-)
And, as usual, MOD-music, Rasterlines and Interlace graphics. :-)
Anybody who might be interested should please have a look and tell me what
errors the program still has, what option should be included or whatever.
Low latency scored: 10/10 and Waveland scored: 9/10
New IRC Channel for "Sceners". (April 28, 1998)
Yes, after all the problems at #atari the last time (tons of takeovers and
generally alot of shitheads there) we have now opened a new channel. At this channel we will try to gather
those who still want to talk about ATARI, and if you would like to talk
about things as new releases from vex, elite etc, this is also the
place for that. The channel is still very young (just
a couple of days) so it's not that populated.. YET.
So, what are you waiting for? Get on irc now (good old ircnet of course)
and /join #atariscne now!
Undercover Magazine #12 on the way! (April 28, 1998)
Yeps, Earx told me that we should expect the #12 issue at the
InterJam party. Which should be (if my memory not fails me once again)
in about a month. Don't forget to send in your votesheet for their charts!
The new issue should have a new more readable font (hello ansiterm authours,
thanks.. ;)) and also palette splits that seems to be working
on most machines (can you imagine..). In the meantime,
download the votesheet for #12!
Sentry busy coding for InterJam!! (April 28, 1998)
Sentry are planning to release the first version of their realtime
DSP-TB303 synth emulator at InterJam. Hold your thumbs for this one :)
Uk Atari Shows continues. (April 28, 1998)
Hot news from Felice/Maggieteam.. the UK Atari Shows will take place
November 14th at Bingley Hall in Stafford. Stay tuned for more info
in this issue!
Deez of Wildfire finally made it! (April 21, 1998)
The Wildfire 4k intro from ALT Party is now finished, a little too late. But who cares, it's here now
anyway. It needs a Falcon with FPU to run. Download it now!
Learn yourself speak swedish in 5 easy steps. Yes, finally, the ultimate
swedish guide has appeared. Rumours say it was done during ALTparty, and
the voices sounds mysteriously much alike Deez and Baggio of Wildfire.
If you're into learning swedish (good tips how to give compliments
to swedish women included!) download now!
Chippin' for air 4! released.. (April 15, 1998)
A few days later than expected.. but here it is, the musicdemo
that was totally erased a week back by a hd-crash. Now recoded
and actually seems to be working, how about that?
Anyway, have a look at a screenshot or
Alternative Party!. (April 14, 1998)
Alternative Party has now ended, and left us quite shocked.
HOW on earth could a VIC-20 perform that demo with only 3.5k free ram?
It had 5 (!) texturemapped tunnels going at once, with music and everthing.
On the Z80 based MSX they showed even more incredible things, such as triple-
transparent zoomrotating chessboards (this was unreal..). There were lots
of other really unusual machines as well, one being a really cool
MSX-TurboR machine, a later version of the MSX system, with double
Z80 and an r800, it also had a 6 (or 9(optional)) channel FM-synth
soundchip which beats any chipmusic-generator heard before. On the Atariside
of things I would alsmost say that it was the most usual computer here, with MSX
as a close second. There were alot of Falcon and STe demos shown on the bigscreen.
So, where there any releases? Well, the much awaited Avena demo wasn't completed
in time, Tat explaning it as "It's been a slight re-scheudleing" (re-spell that so it sounds ok ;)).
As expected, Wildfire didn't finish their STe demo (now I am really doubtful if
they ever will make it..). Deez did a hard job at alt trying to complete a new 4k
demo, but didn't really make it in time. However, DHS, Senior Dads, Reservoir Frogs
and a new team called "Alternative Spice Boys" entered the scene with new releases.
To download these you should goto
DHS Altparty Downloadsite.
Dream 4mention released. (April 14, 1998)
DHS released a new 4k intro at the Alternative Party.
You can have a look at a screenshot or
Chippin' 4 delayed. (April 14, 1998)
Due to surpriceingly much work todo at the ALT Party, the expected
Chippin' For Air IV has been delayed a few days. Expect it at the end of the week
or something close to that.
Backups are for chickens! (April 6, 1998)
Just some short info.. we lost 75% of our sources yesterday due
to a harddisk crash (thanks diamond edge for crashing it!!!).
We're doing our very best to re-work everything that we already had
done for ALT-Party, but it seems we will not be able to finish
everything in time. So for X-Mix, you probably have
to wait a while longer than expected. :-/
Reservoir Gods (April 6, 1998)
Two new releases for their "godlenes" emulator: Megaman and
Well after yesterdays chock message... (April 2, 1998)
we can tell you that it was all a (very successful) April Fools joke. :-)
No less than 16 persons e-mailed us and ansked what was going on. Thanks alot for
all that support guys. Anyway, as it was only a joke, you can expect new stuff from us
later on, and everything should continue as "usual". Until next 1st of april...
THE END - DHS exits the demoscene.. (April 1, 1998)
As you all know, all good things has to have an end, and we have now
decided to leave the demoscene business for good. We have done a small
"goodbye" demo that you can
download if you wish to see something simple.
This homepage will still be maintained though, so you don't have to worry about that.
The Black Lotus - Working hard. (April 1, 1998)
As reported earlier, TBL has looked into the AMP project, and that's
not all, no.. Art/TBL has many more projects going. Among other things he's
come pretty far on DESCENT for Falcon. It includes heavy DSP optimizing
for texturemapping, fastram support etc. Also, TBL are working on a new
Falcondemo, previews shows that it can be -really- cool, just hang on out
there and I'm sure you'll be astonished in a while.
It seems like RG have problems with distributing their new titles right now.
Reason? Well the bleeding UK postalservice is on strike! Damn them, now we can't enjoy the latest RG
releases as planned.
Reservoir Gods - Godlenes. (March 21, 1998)
Final Fantasy and Tennis released for their GodleNES emu. Download Final Fantasty. Download Tennis.
TRiO steals code?! (March 21, 1998)
No, not really, they have compiled the Unix-DOOM sources
for Falcon. As expected it runs very slow, quite far from
playable on a standard Falcon. If you got a fastram accelerator
however, the speed will probably be more than ok. Download!
Sector One - back? (March 18, 1998)
Rumours are going that Sector One, the French ST crew are working on
a long awaited realtime mpeg audio layer 3 (.mp3) decoder for the Falcon.
The Black Lotus & NoCrew in co-operation? (March 18, 1998)
Art of The Black Lotus have agreed to continue work on NoCrews port of the
AMP Mpegaudio decoder. The aim is a realtime .mp3 decoder in DSP. Future has to tell
what will happen. Perhaps the Sector One guys could join the MP3 mailinglist that NoCrew is
Reservoir Gods with more GodleNES releases. (March 18, 1998)
Yep the active brits has completed work on two new godlenes releases.
Funnily they released "Rainbow Islands" which already exists for atari, I'm
not sure of the reason about releasing it, as the atari version is both more
colourful and quicker. Perhaps to be able to use msg's new bubble bobble music.
Anyway you can
download it and have a go.
The second game is the very old one named "Ice climber" which was bundeled with the nes for years,
download it right away..
Even more lameness.. (March 18, 1998)
It seems the lamedemo or also called "fake" demo crews are growing
as never before. Two new demos from a new one called "Reject" has been
released. Download their 3.5k intro with colourflicker,
or download their first demo, featuring text and
Breif overlook of the last relases.. (March 18, 1998)
First of all, let's say that you probably already have seen these demos/intros
if you are a frequent reader and/or downloader here. Anyway, the Volcanic party ended a week back
and there a new Falcon group released a demo with a couple of interesting things. Not
so bad for a first production, definitly seen worse ;). Volcanic party also saw the release
of many GFA Basic demos for some reason, this seems to be a trend by the remaining
ST crews in France. Not that I am a big fan of these kind of demos myself,
but atleast something gets released. The winning demo from Volcanic were some kind of "anti pc" thing
in French that I didn't understand a word of.
On the introside both UCM 11 and Maggie 25 have intros of quite good class. UCM 11's intro
is from Checkpoint and features all from classic 80's effects to new-style with c2p converters.
It has music by 505 (made in Sid Sound Designer, and it's really good!). Dissapointingly Maggie 25 didn't
have an intro for the ST issue, but Mystic Bytes have done a rather good effort on the Falcon intro instead.
It consist of a "chippy" techno-song, the usual gouraud obects (seen in their 4k as well), rotozoom, lut-plotter,
lut-plotter combined with rotozoom (slow!) and a bunch of rendered logos. For a download of these, look furter down
Well, what you have been waiting for, #25 Falcon. (March 10, 1998 2nd update)
Well, about half of it is here, the ST edition only.
Don't even ask why.. Just download it..
Hopefully the Falcon thing should be here by tomorrow..
New Maggie as promised? (March 9, 1998)
No sorry, their distribution FUCKED UPagain.
Don't complain here, complain at Maggie. If you think the tone sounds
irritated here you're damn right, waiting online for hours and then
get the words "sorry can't stay up anymore" doesn't make me happy when
I try to help out.
Volcanic Party - short report! (March 9, 1998)
Here's a small report from the Volcanic (well hidden :)) party.
It's written by David Carrere (FlaySID author (I hope you don't
mind me including this here)).
The party took place in Cournon d'Auvergne, near the city of
Clermont-Ferrand in the french "Massif Central".
This year, we were 470 people in a huge room (one of the biggest of the area
around Clermont Ferrand). There was a majority of PC, but a lot of Amiga and
Atari also came. Some tables were full of Atari computers (St, Falcon,
Centurbo, Towers, ...) ! There was also a Commodore 64 (mine !... to be
accurate, it was one of a friend of mine) wich showed to PC users that a
simple 6502 at 1 Mhz could do almost better than their Pentium II ! (Some PC
users were really astonished).
There was a giant screen with two Barco projectors. Why two ? Polarised
glasses were given at the entrance, and a 3D animation film was projected (3
days before to be shown at the famous Imagina show, if my memory does not
betray me). There was also some 3D pictures. Other classic stuff were
projected: Demos, synthetized images, video clips, ...
There was a demo compo, wild compo, 4 channel music compo, multichannels
music compo, techno music all the time (... sometimes a bit BORING !). A
ORIC demo was presented for the wild compo ! (It was not so bad !).
I did not see Atari demos, but I know that there was not a lot. PC and Amiga
demos were numerous and sometimes really good (quality, originality
sometimes, and a lot of HUMOUR !). Wild demos were also very funny, with
home made films (Strange martians wearing a big Microsoft Windows box attack
the Earth !).
And to make things better, the organization was really good (no problems
with electricity, food, ...). I did not know parties in others european
countries, but I know some french parties, and among all of them, Volcanic
party is surely the best. [ The Saturne Party (near Paris) is also a good
party, but the last edition (October 1997) was really spoiled because of
huge electricity problems].
Well, that is all I can say about this great party ! David.
Reunion '98: The Giants are planning a party! (March 9, 1998)
Yeps, Giants are back, arranging an Atariparty in The Netherlands.
This is what Havoc of Giants says:
Reunion'98 is a party, organised for and by old Atari demoscene people from
Holland. It will be organised by Havoc/Giants. As the Atari scene in
Holland is quite dead at the moment (only FUN and Sentry seem to do something at this
moment), it is logical that this party is mainly aimed at the people who made
the Dutch scene a cool one during the 'top years', that is to say 90 to 95.
Anyone who feels or felt connected to the Dutch Atari demo scene in these
years, or more recent years, is invited to come over to the south of the
country for a nice time and a good beer.
The party will start on Friday, 15th of May 1998 at around 1800 hours,
and will last upto Sunday, 17th of May 1998 around 2400 hours. The main part will
start most probably on Saturday. Entry fees will be very low, just some money is
needed to buy a present for the people whose space we're using.
Please do remember that this party is not a computerparty in the narrowest
sense of the word. The name Reunion might indicate that the intention is to
have some fun with the people you've all met through the years and whom you
might have lost contact with now.
Any questions, replies or information requests can be sent to:
Yep the germans have released the 11th issue yesterday. It has
many many articles, nearly all with "scene material". Clearly one
of the best issues so far. It has a nice ST intro by Checkpoint as well.
Music by TAO/Cream (ST chiptune). But what the hell
are you still doing here reading this crap?
Download the darn thing instead!
Volcanic 4! (March 7, 1998)
The frenchs must have been hiding the infos about "Volcanic" party pretty well.
Cause nobody I asked have ever heard of this party, and still here we are
treated with a couple of Falcon and ST releases from it. Well say thanks and be happy while
UCM 11 comments. (March 7, 1998)
Well, I usually don't comment things like this, but this time I have
to do it I guess. In this issue, the "war" between Maggie and UCM
continues and in my opinion the mail from MrPink and replys from
UCM's editor are getting a bit out of hand. Can't we have two magazines
(both free, so no commercial competition) that exists without yelling
at each other? It feels quite silly to read UCMs complaints on Maggies
shell, when their own doesn't work either, and vice versa.
For example, Maggie claims #24 is "exitable" by pressing F10, so I did and
the thing crashed. I've tried many times more with many other setups,
always a crash. Not very great. And, the new UCM shell in #11 goes on in
the same footprints as before. I can't get the mag working on my ST, although
it is an ST mag. Tried with TOS 1.62, 2.06, clean boot, full boot etc, it
just doesn't run. On the Falcon however it works ok, with the exeption that
it playes the ST music where it should have been Falcon. :-) And so it continues,
none of the two mags are perfect, can't we just live with that and get
rid of the quite stupid war?
Reservoir Gods - GodleNES new releases. (March 7, 1998)
Shortly after the release of the first (very slow running) GodleNES
they have now improved the speed a great bit, and my guess is that with
a nemesis it is very near the original NES machine in speed now.
Reservoir Gods have released two new packages, one with Super Mario Brothers
again, but with the fast emulator, and the second being "Space Invanders".
You can download both
Super Mario Brothers and
Space Invanders here.
F.U.N. is back! (Feb 26, 1998)
Bonus of F.U.N. has just released a demoversion of his new Falcongame
"Men at war". It works with all kind of monitors and 4meg ram.
Amnesic Cactus. (Feb 26, 1998)
Has just released the very delayed "No Flowers" ST Demo.
YesCrew releases Capy demo. (Feb 26, 1998)
Fans of Stoneage and similar games can await golden days shortly again.
YesCrew has just released a short demo of their coming game "Capy". It
works on Falcons and TT's (runs in 640*480 mode).
Jaguar Explorer Online. (Feb 26, 1998)
A new issue of this "never die" Jaguar fans magazine has been avilable
sice beginning of February 1997. As usual lots of quotes from newsgroups
and words from developers.
Reservoir gods release! (Feb 26, 1998)
Reservoir Gods are now taking up the competition of doing most
128 byte intros. This time they released the "Pasta" 128 byte intro.
Featuring fractal calculations. Falcon only.
Reservoir Gods has released a NES emulator. (Feb 26, 1998)
After the resonable success of GodBoy, the GameBoy emulator from
Reservoir Gods, they have now advanced to make a full NES emulator
for your beloved Falcon called "GodlNES".
can download a preview version with one included game (Super Mario Brothers).
DHS brings you Liquid Sunshine! (Feb 6, 1998)
Yep, here's yet a release. This time a short intro, but rather large
in terms of diskspace.
take peek of a screenshot and info.
Reservoir Gods! (Feb 6, 1998)
Has just released a 128 byte intro! It consists of a realtime zooming
and background scrolling fx.
Time for the first Reservoir Frogs multipart fakedemo. They make fun
Download it now...
Chippin' for air! III (Jan 29, 1998)
As a little surprice in the cold winter, here's a new musicdemo with
chip melodies. This time we bring you some excellent Jogeir Liljedahl
tunes, but in glorious chip form!
check out some info and screenshot.
Toxic Magazine! (Jan 27, 1998)
Toxic Magazine issue 14 is released! A large issue with lots of articles
(unfortenly all in french). It has lots of extras and a nice ST intro by
St Knights. Download Part 1. Download Part 2.
TRiO! (Jan 27, 1998)
Trio has released a new version of their DOOM engine. Now much improved
with sprites, menus and stuff.
Get it and have a go.
Nature! (Jan 27, 1998)
Nature has released v0.6 of their Lotus cargame for Falcon. It has texturemapped
roads, surroundings etc.
Escape. (Jan 23, 1998)
Escape has opened an FTP site that will hold all Escape releases, as
well as Checkpoint and Undercover Magazine. You should also be able
to find sourcecodes of several Escape productions.
Address: ftp.inf.tu-dresden.de /pub/atari.
Reservoir Frogs! (Jan 23, 1998)
A new "lamedemo" crew has arrived, the french "Reservoir Frogs"
has just released their first 128-byte fake-intro.
Download it if you dare..
Senior Dads goes 128byte. (Jan 23, 1998)
Shortly after the 128byte release from Reservoir Frogs, Senior Dads
released one too, called "Dadplazzma".
.tSCc. release! (Jan 21, 1998)
.tSCc. (man I can never get used to write it like that) have
just released their modcompile 14. As usual there is an intro
which works on everything from st-falcon (this time some fast
voxel worlds and a cool TAO tune). The .mod files this time are
a huge mix of everything. Among the highlights the Lost Boys old
"Crikey wot a schorcer" intro/end songs converted to .mod format.
Download it now!
Confusions.. (Jan 21, 1998)
Confusions are soon going to release a new issue of their
diskmag called "Filler". Stay tuned for more info..
Mystic Bytes. (Jan 17, 1998)
Rumours are going that Mystic Bytes is up for a new Falcon release
very soon. If it's anything like their 4k intro "Surprise" we're
up for a real treat.
Sentry! (Jan 17, 1998)
After a long pause, Sentry are now back working on very
cool stuff. They have come pretty far on a realtime DSP
Roland TB-303 Synth emualtor! Right now Meisje of Sentry is
doing work on the filters. More info to come later.
DHS Goes ALT. (Jan 17, 1998)
DHS has just opened the "Unofficial" ALT-Party page. Here you can find
more details about Atarians going there, travels, planned releases etc.
Do it now!
FlaySID v2.1. (Jan 17, 1998)
David "Slash" Carrere is working hard on the next release of
his excellent c64 SID player "FlaySID". The next version (2.1)
will feature more filters (including lowpass which regarding to
David sounds very good). David also have ideas howto optimize the
DSP SID emualtor for even better sound.
ALT gets mirror. (Jan 17, 1998)
Arnel in .uk is now mirroring the Alternative Party www pages.
The Fishpool server can be slow at times from certain places
on earth. If you're one of them who suffered from that,
go here instead.
ALTERNATIVE PARTY !!!!! (Jan 13, 1998)
It's now official that ALT-Party -will- take place at easter in
Turku/Finland. Read more about it on the
homepage of ALT-Party.
Wizztronic has after 3 years of development scrapped a nearly
finished product. What seemed liked the best accelerator to be
for the Falcon is now history. Sorry guys that have waited all this
time. However, Wizztronics claim that they are working on a new
TOS based computer (060, DSP...). But to be perfectly honest, who
belives that they can do a whole new computer when they can't do
an accelerator.. Well not me. More info at their
Undercover Magazine starts new service. (Jan 13, 1998)
I got a mail from the UCM guys (mOd/.tSCc.) the other day
telling me about the new department in their magazine, this is
what he had to say:
From the next issue of UnderCover on we like to have a new topic, called
"Chatbox" or something like that. In that article, anyone can say anything
to anyone. It's just an idea from the PC-mags and there it works fine. So
people have to write only "little" notes, like:
mOd of .tSCc. says to evil/DHS
Nice homepage. I guess your's is the best in the net. Keep on going.
and send it to Ucm or one of the contactsmen. And then we release all
that. There can be commercials for new products with Ansis and such stuff.
At last it is also pretty good for telling your opinion some people you
are not in contact with.
If you have something to add in this corner, mail
128-Julia from DHS released! (Jan 9, 1998)
We've just released a second 128 byte intro for the Falcon.
Now it's realtime julia transformations. Check
here for some info and screenshot, or
here to download.
FlaySID v2.0 released! (Jan 8, 1998)
Yeah finally! After a long wait the new version has arrived. Now with lots of new
stuff. Faster code, SID oscilliscopes, different SID modes, wave-form check and
lots more! Look at a
screendump from my (evils) desktop with FlaySID v2.0 going. Or you can
it right now and blow your neighbours away!
Rersurrection in progress. (Jan 8, 1998)
The "resurrection" project with crews invloved as .tSCc., ST Knights and more
is nearing release. Mod of .tSCc. reports that the graphics is already in
a final state. Watch out for this one, probably one of the best ST demos to be
IMParty 6 is over. (Jan 3, 1998)
IMParty 6 has been, as usual lots of beer was consumed, and lots of
funny photos were taken (and manipulated (I'll strangle you later HAM! ;))).
There was four demos released at IMP6, where 3 are available right now,
Unfortenly I forgot to copy TOYS 128byte intro. This year there was no internet at
IMP, so the creativity was -alot- higher than usual. Well, more about IMP6 at the
real IMP6 homepage later.
DHS - Dream Dimension released! (Jan 3, 1998)
Yeps, after half a year of waiting you can finally download
our new Falcon demo "Dream Dimension". A screenshot and some other info is also available.
DHS - 128krawl released! (Jan 3, 1998)
During IMP6 Peylow/Toys did a 128byte intro, and then inpired us to do
one as well. What first seemed like a 15min job turned out in hours of
size-optimizing everything. Anyway, if you have a Falcon with FPU,
Download it from, our filesection or have a
look at a screenshot.
DTVM.. (Jan 3, 1998)
DTVM has released the 14th STe-demo in the series of "Jesus M-Demos".
Download it here.